

The protagonist, Geralt, has an improved offensive and defensive arsenal, with a wide range of melee and ranged weapons, armor, bombs, traps, and secondary weapons such as hatchets and shovels.

Combat, for instance, is much more complex, with additions in the form of abilities to lay traps and aim and throw ranged weapons.

The gameplay of The Witcher 2 is a marked departure from that of its predecessor. Now, let's all cross our fingers and hope for this sort of transparency from other games and companies.Screenshot of Geralt in the opening part of the game For The Witcher 2, at least, the picture is quite clear. In 2009, a number of digital distributors bickered over who exactly was in second-place behind Steam, but none had actual figures to draw meaningful comparisons. It is gratifying to see that the only platform that offered The Witcher 2 DRM-free from launch has performed so well." "The performance of GOG.com in selling new titles is not completely surprising, as we have said for years that DRM isn't necessary. "We are even more pleased that our own platform GOG.com had such a great share in the Witcher's success." "The digital sales of The Witcher 2 have exceeded our expectations," CD Projekt co-founder Marcin Iwiński said in today's announcement. Steam accounted for over 195,000 of these (around 81%), while Good Old Games rung up "approximately" 35,000 (15%).Īll other other digital distributors combined-including GamersGate, Direct2Drive, Impulse, and Amazon-only managed "approximately" 10,000 sales (4%-ish) between them. Roughly 240,000 copies of The Witcher 2 were sold across all digital distribution platforms between its May 17 launch and October 30, CD Projekt revealed. Who came out on top? Steam, by a huge margin, followed by CD Projekt's own Good Old Games. When it comes to The Witcher 2: Assassins of Kings, though, there can be little doubt about where they all stand, as CD Projekt today revealed the RPG's first six months of digital sales figures. The size and state of the PC digital distribution market can be difficult to assess, as platforms and publishers are largely unwilling to share their sales figures.
